Architect tab

Base Building

Starter bases, bedrooms, freezers, hospitals, prisons, killboxes, storage and fire safety.

BA-01

Base Layout Guide

A good base reduces walking, controls temperature and turns raids into planned encounters.

Early layout / Compact base
BA-02

Bedrooms

Bedrooms are mood infrastructure disguised as small rooms.

Size / Beauty
BA-03

Freezer Design Guide

A freezer is the difference between a harvest and a pile of rot.

Double walls / Coolers
BA-04

Hospital Design

Hospitals turn disasters into recoveries when cleanliness and medicine are ready.

Sterile tiles / Vitals monitor
BA-05

Prison Design

Prisons are recruitment systems, not just rooms with locked doors.

Recruitment / Suppression
BA-06

Killbox Guide

Killboxes control pathing, cover and line of fire when raids outgrow open-field bravery.

Pathing / Traps
BA-07

Storage Systems

Storage controls work speed, fire risk and whether pawns waste half a day walking.

Shelves / Warehouse layout
BA-08

Fire Safety

Fire safety is boring until one wooden hallway becomes colony history.

Stone walls / Firefoam poppers