Base Building
Starter bases, bedrooms, freezers, hospitals, prisons, killboxes, storage and fire safety.
Base Layout Guide
A good base reduces walking, controls temperature and turns raids into planned encounters.
Early layout / Compact baseBA-02Bedrooms
Bedrooms are mood infrastructure disguised as small rooms.
Size / BeautyBA-03Freezer Design Guide
A freezer is the difference between a harvest and a pile of rot.
Double walls / CoolersBA-04Hospital Design
Hospitals turn disasters into recoveries when cleanliness and medicine are ready.
Sterile tiles / Vitals monitorBA-05Prison Design
Prisons are recruitment systems, not just rooms with locked doors.
Recruitment / SuppressionBA-06Killbox Guide
Killboxes control pathing, cover and line of fire when raids outgrow open-field bravery.
Pathing / TrapsBA-07Storage Systems
Storage controls work speed, fire risk and whether pawns waste half a day walking.
Shelves / Warehouse layoutBA-08Fire Safety
Fire safety is boring until one wooden hallway becomes colony history.
Stone walls / Firefoam poppers