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Biomes

Temperate forest, desert, ice sheet, jungle, tundra and biome-specific survival.

BI-01

Temperate Forest

Temperate forest is forgiving enough to teach the game without removing danger.

Weather / Growing season
BI-02

Desert

Desert colonies trade disease pressure for heat, sparse wood and food planning.

Heat / Low wood
BI-03

Ice Sheet

Ice sheet survival is a challenge run in temperature, food and power math.

Cold / No soil
BI-04

Jungle

Jungle gives growth and disease in equal measure.

Disease / Fertility
BI-05

Tundra

Tundra is a short-growing-season test of freezer and stockpile discipline.

Cold / Short seasons