Colonists
Skills, traits, health, mood, relationships, passions, bionics and pawn management.
Skills
Skills decide what a pawn can do well, what they ruin slowly and who deserves the good tools.
Shooting / MeleeCO-02Traits
Traits are powerful because they shape mood, work, combat and social problems at the same time.
Mood effects / Skill modifiersCO-03Health System
Health is a chain of injuries, infections, scars, consciousness and treatment quality.
Injuries / ScarsCO-04Mood System
Mood management keeps colonies from turning ordinary hardship into social collapse.
Expectations / BeautyCO-05Relationships
Relationships create weddings, rivalries, social fights and mood cascades.
Marriage / RivalsCO-06Passions
Passions are the hidden engine behind efficient skill growth.
Learning multipliers / Work assignment