Combat
Cover, melee, ranged combat, raids, mechanoids, armor, weapons and turrets.
Combat Basics
Combat is cover, range, armor penetration and retreat discipline.
Cover / PositioningCO-02Melee Combat
Melee works best when chokepoints make enemy numbers irrelevant.
Blockers / ChokepointsCO-03Ranged Combat
Ranged combat rewards firing lanes, weapon range and clean retreats.
Firing lines / Sniper tacticsCO-04Raid Types
Raid type determines whether walls help, hurt or do nothing.
Standard raids / SappersCO-05Mechanoids
Mechanoids punish soft cover and underprepared colonies.
Scythers / CentipedesCO-06Armor Guide
Armor turns lethal hits into survivable injuries when matched to the threat.
Flak / ReconCO-07Weapon Tier List
Weapons should be judged by range, DPS, armor penetration and colony economy.
Early game / Mid gameCO-08Turrets
Turrets are support tools, not substitutes for a trained defense plan.
Mini turrets / Uranium slug