Factions
Empire, pirates, tribals, outlanders, mechanoids, insects, diplomacy and raid styles.
Empire
The Empire brings permits, titles, psycasts and political consequences.
Royalty DLC / TitlesFA-02Pirates
Pirates are persistent raid pressure with little diplomatic value.
Hostility / Raid stylesFA-03Tribals
Tribals bring numbers, low armor and early raid pressure.
Low tech / Large raidsFA-04Outlanders
Outlanders are trade partners, allies and modern raid threats.
Technology / DiplomacyFA-05Mechanoid Hive
Mechanoids are immune to diplomacy and very interested in testing armor.
Mechs / ClustersFA-06Insects
Insects turn mountain bases into a security question.
Infestations / Hives