Guides
Starter bases, killboxes, freezers, wealth, weapons, traits, mods, DLC and Randy survival.
Best Starter Base Designs
Starter bases should be small, fire-safe and easy to defend.
Core rooms / FreezerGU-02Best Defensive Layouts
Defense layouts are about pathing, cover, fallback points and raid variety.
Killboxes / Open defenseGU-03Wealth Control Guide
Wealth control keeps raid difficulty close to actual colony readiness.
Stockpiles / FloorsGU-04Advanced Killbox Designs
Advanced killboxes handle sappers, breachers, mechs and fire better than simple corridors.
Pathing / Turret baitGU-05Efficient Freezer Setups
Efficient freezers preserve food without draining the grid or slowing cooks.
Double walls / AirlocksGU-06Mid-Game Survival Guide
Mid-game survival is about avoiding wealth spikes while building real defenses.
Research / ArmorGU-07End-Game Colony Guide
End-game colonies survive by redundancy, specialists and raid-specific answers.
Spacer tech / Marine armorGU-08How to Survive Randy Random
Randy survival means preparing for event clusters without assuming fairness.
Stockpiles / Medical backupGU-09Best Traits Tier List
Traits should be ranked by job value, mood impact and colony risk.
Industrious / JoggerGU-10Best Weapons Tier List
Weapon tiers change by target, range, armor and production quality.
Assault rifle / Charge rifle